#pragma once

class Camera;

class SkydomeMgr
{
public:
	SkydomeMgr();
	~SkydomeMgr();

	void	RenderSky(Camera* center);
	void	SetSkydomeRadius(float radius);
	float	GetSkydomeRadius() const;

private:
	RVertexArray*		m_vao;
	float				m_radius;
};

